We are an inter-disciplinary team of researchers working in visual computing, in particular, computer graphics and computer vision. Current areas of focus include 3D and robotic vision, 3D printing and content creation, animation, AR/VR, geometric and image-based modelling, machine learning, natural phenomenon, and shape analysis. Our research works frequently appear in top venues such as SIGGRAPH, CVPR, and ICCV (we rank #12 in the world in terms of top publications in visual computing, as of 1/2018) and we collaborate widely with the industry and academia (e.g., Adobe Research, Google, MSRA, Princeton, Stanford, and Washington). Our faculty and students have won numerous honours and awards, including FRSC, Alain Fournier Best Thesis Award, Google Faculty Award, TR35@Singapore, NSERC Discovery Accelerator, and six best paper awards from ECCV, SCA, SGP, etc. Gruvi alumni went on to take up faculty positions in Canada, the US, and Asia, while others now work at companies including Apple, EA, Facebook, Google, IBM, and Microsoft.
October 2, 2018
GrUVi members co-author five technical papers at SIGGRAPH Asia 2018, which will be held at Tokyo in December 4-7. In particular, Wallace, Shuhua, Akshay, Manyi, Ali, and Han all got their very first SIG papers! The papers cover topics in fabrication, machine learning, shape and scene modeling, NLP, and even a fun (fabricable) puzzle! The papers are: “Language-Driven Synthesis of 3D Scenes Using Scene Databases”, “Construction and Fabrication of Reversible Shape Transforms”, “Fabricable Eulerian Wires for 3D Shape Abstraction”, “SCORES: Shape Composition with Recursive Substructure Priors”, and “3D Fabrication with Universal Building Blocks and Pyramidal Shells”. Congratulations to all authors!
August 23, 2018
Two gruviers were student volunteers (SV) at the SIGGRAPH 2018 conference. While the attendees were certainly thankful for all the work that all the volunteers put in the event, our gruvi volunteers described how valuable the experience was for them! Zhiqin got the chance to use the hardware available at the exhibition hall to print the awesome gruvi logo on the hat shown in the picture. He described the great impact that experiencing the latest developments on VR technology had on him: “I’m honored to be a student volunteer of such a great conference. VR was definitely a highlight of SIGGRAPH 2018. There were many showcases of applying haptic technology to VR and utilizing VR for designing and creating content. The immersive pavilion was awesome and provided me all kinds of VR experiences. I am looking forward to next SIGGRAPH!”Akshay, on the other hand, emphasized the connections he was able to forge during his time as a volunteer:”This was my first SIGGRAPH and my first time as a SIG-SV. The kind of atmosphere, the exuberance of energy and experience that I felt was surreal and I was left wanting for more when it ended. Memories of a lifetime with awesome fellow SV’s, coordinating various programs and above all, the latest technology!! Definitely want to relive this again at SIG’19.”
August 21, 2018
SIGGRAPH 2018 was held in Vancouver from August 12 to 16, at the Vancouver Convention Centre. The majority of GrUVi members attended the conference, some as paper presenters and some as student volunteers. This year, the lab contributed four papers that were presented in the Technical Papers program. Ali presented his paper on semi-supervised analysis of 3D shape styles and Kangxue presented his paper on P2P-NET, both on Thursday, in the paper session on Shape Analysis. Also notably, long-term collaborator with GrUVi and adjunct professor with the SFU School of Computing Science, Prof. Daniel Cohen-Or, is featured as the annual SIGGRAPH Achievement Award winner. Danny has been collaborating with Richard Zhang and students in the lab since 2008!
August 21, 2018
A special event honouring Professor Eugene Fiume, on the occasion of his 60-th birthday, was held at the SFU Harbour Center on August 17, right after SIGGRAPH 2018. Many of Eugene’s first-generation PhDs from the University of Toronto attended the celebratory workshop and gave their account of fun and inspiring stories about what it was like to be his graduate students. Eugene’s computer graphics instructor during his undergraduate years at the University of Waterloo provided hint of how Eugene was already “ahead of the class” then. The event featured Prof. Pat Hanrahan from Stanford University, as the keynote speaker. Pat spoke of “theory vs. practice” to highlight how over the years, Eugene has been among the rare group of people in computer graphics, who have emphasized the importance of theory in the field.